// TOWN SPECIAL ENCOUNTERS
//    Town 152: Poulsbo

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(3040,"Daltrey");
	set_personality_name(3001,"Kirchner");
	set_personality_name(3080,"Foxfire");

	set_name(15236,"Giant Spymaster");
	set_boss_level(15236,1);
	set_new_abil(15236,11);
	add_ability(15236, 10, 160, 0);
	add_ability(15236, 11, 163, 0);

	set_crime_tolerance(max_crime);

	if (day_reached(150,2))
		wreck_block(45,45,52,52);

	if (day_reached(120,2))
		wreck_block(39,22,49,30);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15210,"Hello, traveler.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15210,"Come and listen.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15221,"Are you well?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15221,"War is everywhere.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15221,"Look out for rocks.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15222,"Are you well?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15222,"War is everywhere.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15222,"Look out for rocks.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15206,"I know your kind.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15206,"We have a bigger enemy.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15206,"I question the giants.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15206,"I know much of our foe.");

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

